Sebastian Aaltonen
I need a more complex scene for benchmarking. Something with 100,000 draw calls. Will do that next week. MoltenVK took 1.4x longer (CPU time) than raw Metal 2.0 backend one year ago in my 100,000 draw call benchmark.
Sebastian Aaltonen
I need a more complex scene for benchmarking. Something with 100,000 draw calls. Will do that next week. MoltenVK took 1.4x longer (CPU time) than raw Metal 2.0 backend one year ago in my 100,000 draw call benchmark.