In reply to @sebaaltonen

Sebastian Aaltonen

Sebastian Aaltonen

@sebaaltonen · Twitter ·

SDF has 8x8x8 dirty bitmask. Codex wrote dirty region upload using 2x (material+SDF) copy command per region. That's SUPER BAD! I instructed it to push 8x8x8 dirty bricks to upload queue (I will move it to NoGraphicsAPI helper lib soon) and combined 1 dispatch for all.