YoDanno #DragonlanceDragonlance

YoDanno #DragonlanceDragonlance

@yodanno · Twitter ·

In 1937, Fritz Leiber and Harry Fischer were already pushing little armies around the world of Nehwon. Nearly FOUR DECADES later, TSR turned their homemade fantasy war game into this, LANKHMAR. Published in 1976, it’s one of the coolest oddities from early TSR, part wargame, part fantasy adventure, and part archaeological artifact from the prehistory of roleplaying. You command heroes like Fafhrd and the Gray Mouser, recruit warriors, cross a huge hex map of Nehwon, seize enemy citadels, fight with swords, axes, spears and bows… And occasionally get slapped with a GEAS that sends you halfway across the world on some ridiculous errand. Among the actual tasks: • Bring Ningauble a cup of sand from the Quarmall Barrens. • Throw a sword into the River Tilth. • Bring Sheelba a rock from the Mountains of the Elder Ones. • Go to the City of Ghouls and bring back a Ghoul-friend for Ningauble. • Take four steps upon the steppes. 😂 There’s even a Sinking Land that can literally disappear beneath your army. Because apparently losing a battle wasn’t enough. The published game was adapted from Leiber and Fischer’s enormous homemade Nehwon game, with TSR redevelopment by Gary Gygax, Rob Kuntz (@threelinestudio) and Brad Stock. So those hexes have a lineage stretching all the way back to 1937. That’s what makes this one special. Not just an obscure TSR board game. A little cardboard bridge between classic sword & sorcery, prewar fantasy fandom, and the birth of tabletop roleplaying. TSR’s 1976 LANKHMAR. Anybody ever actually get this monster onto the table?

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